비헤이비어트리에 대한 수업을 이어서 들었다. AIController 세팅on Target Perception Update : Actor Has Tag (Player) && break AISimulation - Seccessfully Sensed 일때False : set Timer by Event -> return value 변수 승격 ( Eneny Timer ) / Event : create Event (e-startEnemyTimer) / Time : 변수 승격 ( LineOfSightTimer, 4초 )e-startEnemyTimer : BlackBoard -> set Value as Bool (Key Value 변수 승격 : Has Line Of Sight) - set Value as Object ..